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Ww2 online battleground europe map
Ww2 online battleground europe map













ww2 online battleground europe map ww2 online battleground europe map

At which time we will seriously reconsider this knowing that the number of people who will be there will hopefully be tens of thousands.Įffective now, WWII Online's premium rate has been reseted to $17.99/mo USD across all channels. We know that when WWII Online is modernized it will be a massive game-changer (pun intended).

ww2 online battleground europe map

I hope our goals of being transparent about this are well received and not our preferred choice - but it is the best for the game and the community's goals. We know that everyone's financial situation is different and a lot of thought has gone into this, we were hoping to see an increase in volume to make up the difference. The increase in price comes out of necessity as mentioned before to ensure we keep this momentum rolling forward. The game's design at its core has held up and we are blessed to have a community that has kept us going. Now we are working to do that on a mass scale, which is being done as we speak.Īll of this combined represents what everyone in our community wants, forward progression, real innovation, and moving the game into the modern age graphically speaking. We've successfully created an API to pull data points from our existing game and have created successful conversions to Unreal. We have confirmed that this is possible and it is happening. The second was to create a pipeline whereby we could convert the game world to Unreal Engine 5. The first was to make sure we had an effective method of converting FLT (OpenFlight) assets which encompass all 3D assets in WWII Online - other than infantry. This is our primary mission, and Playnet/CRS requires funding to invest in talent, software, and resources and ensure that momentum carries forward.Īt the outset of this migration to UE4 - which we've now decided to use Unreal Engine 5 because that makes sense and offers us the most bang for the buck - we said there were two major components that needed to be completed in order for us to ensure that this would be possible. It is a special time for WWII Online and its history, where in real time a gaming community and dedicated development group is working to do something on a monumental scale - the porting of a 21-year-old MMO project onto a modern game engine. We understand how this makes total sense from a consumer point of view, but it has now put us in the position to restore the prices as they were - which we said would be the case if required.īut this isn't all bad news. Unfortunately what we have seen is players jumping off of their higher-paying plans to the lower price point. We warned that this was a risk for us to do, but it was worth a shot. On our 20th anniversary, we made a commitment to reduce our price point in an effort to acquire more players for the game. Then we have our WWII Online: Chokepoint project which is creating the basis of WWII Online 2.0 infantry and new content. In addition, we are continuously developing WWII Online 1.0 and providing new features and fixes routinely - with 11 releases shipped and an all-new game server giving the best ever European ping times over this last year. As you know, Playnet/CRS is actively working to modernize WWII Online and bring it to modern-day standards.















Ww2 online battleground europe map